Os Princípios Básicos de pinball machine parts
Os Princípios Básicos de pinball machine parts
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The 1930s saw major advances in pinball design with the introduction of electrification. Pacific Amusements in Los Angeles, California produced Contact in 1933, which had an electrically powered solenoid to propel the ball out of a bonus hole in the middle of the playfield.
Holes: The player directs the ball into a hole. In modern games, there are both vertical and horizontal holes (also called scoops), and the game may include mechanisms to move the ball between them.
Players can influence the movement of the ball by moving or bumping the pinball machine, a technique known as "nudging" or "shaking".
Toys: Toys are various items on, above, or beneath the playfield (items beneath the playfield visible through windows) or attached to the cabinet (usually to the backbox). Usually, each toy is unique to the machine it was made for, and reflects the game's theme. They may be visual only, and have pelo effect on gameplay; they may be alternate ways of performing common game functions (for example, instead of using a drop hole to hold the ball, a hand or claw might reach out, grab the ball, and capture it that way); or they may be an integral part of the game rules and play (for instance, having a smaller playfield over the main playfield that can be tilted right and left by the player, using the flipper buttons).
Puzzle sind ganz nett, aber in der Regel recht zweidimensional und nach dem Zusammensetzen kann man DE Bildmotiv höchstens dekorativ an die Wand hängen.
There have been pinball programs released for all major home video game and computer systems, tablet computers and smart phones. Pinball video game engines and editors for creation and recreation of pinball machines include for instance Visual Pinball, Future Pinball and Unit3D Pinball.
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Data East entered the pinball market by buying the pinball division of Stern Electronics and they exited by selling their pinball division to Sega in 1994.
Saucers: A shallow hole with a kicker inside. The ball remains visible on the playfield and is kicked out straight up (usually into a duct or rail chute) or sideways back onto the playfield.
Manipulation of the ball may also be accomplished by various tricks, such as "nudging". However, excessive nudging is generally penalized by losing the current player's turn (known as tilting) or ending of the entire game when the nudging is particularly violent (known as slam tilting).
Special: A mechanism to get a free game during play is usually called a "special". Typically, some hard-to-reach feature of the game will light the outlanes (the areas to the extreme left and right of the flippers) for special.
Once the ball is in motion in the main area of the playfield, the plunger is not used again until another ball must be brought onto the playfield. An electronically controlled launcher is sometimes substituted for the plunger in modern machines.
Focus is on the “why,” often with a unifying more info concept as well as specific skills; coverage may be broader.
Solenoids or coils: These are found in every modern pinball machine since the flipper age. They are usually hidden under the playfield, or covered by playfield components.